AI Insights · Timothy · July 2023
Top 5 PVP Games on Android in Australia, Q2 2023
An overview of the performance of the top five PVP games on the Android platform in Australia during the second quarter of 2023. The analysis includes metrics such as weekly downloads, revenue, and active users.
The second quarter of 2023 saw significant activity in the realm of PVP games on the Android platform in Australia. The top five games—MONOPOLY GO!, Roblox, Going Balls, Tomb of the Mask, and Subway Surfers—demonstrated varying trends across key performance metrics.
MONOPOLY GO! from Scopely experienced a strong upward trend in weekly revenue, peaking at around $186K in the week of June 5. Weekly downloads started high at about 21K in early April but gradually declined to approximately 9.8K by the end of June. Active users also saw a rise to about 34.9K by mid-May, followed by a decline to around 24.2K at the end of June.
Roblox from Roblox Corporation maintained a steady weekly revenue, peaking at roughly $100K in mid-April and ending the quarter at about $94.5K. Weekly downloads fluctuated, with a noticeable increase to approximately 12.3K in the last week of June. The active user base remained robust, reaching around 712K by the end of June.
Going Balls from Supersonic Studios LTD showed a consistent performance in weekly downloads, peaking at about 7.9K in the last week of June. Weekly revenue remained relatively low, reaching a maximum of approximately $207 in mid-April. Active users saw a steady increase, culminating at around 35.7K by the end of June.
Tomb of the Mask from Playgendary Limited had a stable performance in weekly downloads, with numbers around 7.5K at the start of the quarter and slightly decreasing to about 4.7K by the end. Weekly revenue remained steady, peaking at about $145 in the last week of May. Active users hovered around the 40K mark, ending the quarter at approximately 40.6K.
Subway Surfers from SYBO Games saw a peak in weekly downloads at around 7K in early June. Weekly revenue fluctuated, reaching a high of approximately $834 in early June. The game maintained a strong active user base, peaking at around 102K in early April and stabilizing at about 90.3K by the end of June.
For more detailed insights and data, visit Sensor Tower.